DEVICE Design Award 2014
The DEVICE design award is the first step in order to establish an international EU funded award of excellence in designing for vulnerable generations - children and elderly. The award is initiated by the EU funded project Design for Vulnerable Generations – Children and Elderly (DEVICE), which aims to bridge traditional industrial design programs with ergonomics, usability concepts and user experience approaches with a specific focus on vulnerable generations.
The first prize winner of DEVICE BEST PRACTISE AWARD for design targeted at vulnerable generations - children and elderly people is "Developmentally Situated Design (DSD) cards" by Tilde Bekker & Alyssa Antle - Eindhoven University of Technology, The Netherlands & Simon Fraser University, Canada For more information see www.antle.iat.sfu.ca/DSD. The motivation is as follows: "The DSD cards is a tool that transforms a wealth of theory, not really accessible for practitioners, into a readily accessible tool for designers. The tool is highly suitable in teaching and training becoming designers in the art of designing for and with children."
The first prize winner of DEVICE Design Award 2014 - Student Category go to "TWIG CEILING: Emotional Design in Hospital Environment - From a Child perspective" by Linda Lundeholm - Linda Lundeholms Design. The motivation is as follows: "The design is innovative and very useful for children, and there is potential for improved health through the intention to reduce pain. The methods used to develop the idea and design are well explained and fit very well with the DEVICE Award requirements, using children, parents and staff in its development. There was good identification of context of use, and the design also has potential to be used with other user groups."
The first prize winner of DEVICE Design Award 2014 -Professional Category go to "LinkLights: Supporting Home-based Vestibular Rehabilitation" by Erik Grönvall & Gunnar Kramp - IT University of Copenhagen & Aarhus University. The motivation is as follows: "The design is innovative and can be a very useful tool for elderly supporting home rehabilitation exercises. It is adaptable to the user needs, and the design considered the person, the task and the environment, and fit well with the DEVICE Award requirements. The participatory design based development process is clearly described. Further, the paper presents general considerations to take into account when designing similar tools."
The second prize for DEVICE Design Award 2014 - Student Category go to "CamQuest: Design and Evaluation of a Tablet Application for Educational Use in Preschools" by Jennie Berggren & Catherine Hedler - Chalmers University of Technology, Sweden.The motivation is as follows: "The design presents a good pedagogical application for children, based on an interesting concept of learning about geometry. The method is clearly described with a high degree of participation of children in the iterative design process. In this way the project contributes to development of apps that are specifically tailored to fit into a preschool context."
The second prize for DEVICE Design Award 2014 - Professional Category go to "The Baobab, A Bilingual Storybook App Designed for Deaf Children" by Melissa Malzkuhn & Melissa Herzig - Gallaudet University. The motivation is as follows: "The design is innovative in its approach to help children learn to read and sign. Very useful idea tested with users in a natural setting, and is needs driven with a technology solution."
The third prize for DEVICE Design Award 2014 - Student Category go to "Tableware for people with Parkinson's disease" by Emily Lukes - Loughborough University. The motivation is as follows: "This design is aesthetically pleasing and is very inclusive in its approach as it included all household members as users. It is a good and useful idea that includes the use of materials in an innovative and useful way, and uses the material properties to resolve the user issues. The design showed it had been developed to consider different types of Parkinson's suffer and allowed for their different needs and requirements."
The third prize for DEVICE Design Award 2014 - Professional Category go to "Once Upon a Time in the Bronx: Addressing Youth Violence Through Performance and Play" by Melanie Crean - Parsons The New School for Design. The motivation is as follows: "This is an innovative and interesting idea for social intervention with teenagers. There has been high involvement of end users in the development, and with a strong link to their context."
CALL FOR SUBMISSIONS
The DEVICE award is targeted to different types of design fields, and is divided into one student category and one category for professionals. Submissions describing innovative products and services or design methodology for working with vulnerable generations are equally welcome. The call is now open, and the deadline for submission is January 10th, 2014. The submission should be sent in the template available at this link using the Easy Chair system accessible at this link: www.easychair.org/conferences/?conf=device2014.
Submissions are evaluated based on their
- Contribution to the development of design for vulnerable generations
- Involvement of vulnerable generations in the design process
- Use of innovative and explorative approaches towards materials/methods
- The connection between the vulnerable generations and their context
- Contribution to improving or adding to facilities, products or services for vulnerable generations
- Contribution to method development for vulnerable generations design
News and Events
- Extended deadline for ID&A special issue!
[05.28.2014] The deadline to submit a paper on ID&A special issue on "Design for children and older people - Educating the Next Generation of Designers" has been extended ...
- DEVICE AWARD WINNER ANNOUNCEMENT!!
[02.22.2014] The first prize winner of DEVICE BEST PRACTISE AWARD for design targeted at vulnerable generations - children and elderly people is ” Developmentally Situated Des...
- IDC2014 Workshop: Curriculum or Not
[03.03.2014] IDC2014 Workshop: Curriculum or Not – Show Us How You Teach Interaction Design and Children! The workshop will be held during Interaction Design and Children 2014 confe...